v1.9.4 correction de quelques bugs d'affichage
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23
display.py
23
display.py
@@ -849,18 +849,18 @@ def draw_pause_menu(screen, selected_option):
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def draw_controls_help(screen, previous_state):
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"""Affiche la liste des contrôles avec un style moderne."""
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common_controls = {
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"confirm": lambda action: f"{get_control_display('confirm', 'Entrée/A')} : {action}",
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"cancel": lambda action: f"{get_control_display('cancel', 'Échap/B')} : {action}",
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"start": lambda: f"{get_control_display('start', 'Start')} : Menu",
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"progress": lambda action: f"{get_control_display('progress', 'X')} : {action}",
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"confirm": lambda action: f"{get_control_display('confirm', 'Entrée/A/Croix')} : {action}",
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"cancel": lambda action: f"{get_control_display('cancel', 'Échap/B/Rond')} : {action}",
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"start": lambda: f"{get_control_display('start', 'Start/')} : Menu",
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"progress": lambda action: f"{get_control_display('progress', 'X/Carré')} : {action}",
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"up": lambda action: f"{get_control_display('up', 'Flèche Haut')} : {action}",
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"down": lambda action: f"{get_control_display('down', 'Flèche Bas')} : {action}",
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"page_up": lambda action: f"{get_control_display('page_up', 'Q/LB')} : {action}",
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"page_down": lambda action: f"{get_control_display('page_down', 'E/RB')} : {action}",
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"page_up": lambda action: f"{get_control_display('page_up', 'Q/LB/L1')} : {action}",
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"page_down": lambda action: f"{get_control_display('page_down', 'E/RB/R1')} : {action}",
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"filter": lambda action: f"{get_control_display('filter', 'Select')} : {action}",
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"history": lambda action: f"{get_control_display('history', 'H')} : {action}",
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"delete": lambda: f"{get_control_display('delete', 'Retour Arrière')} : Supprimer",
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"space": lambda: f"{get_control_display('space', 'Espace')} : Espace"
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"history": lambda action: f"{get_control_display('history', 'H/Y/Triangle')} : {action}",
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"delete": lambda: f"{get_control_display('delete', 'Backspace/LT/L2')} : Supprimer",
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"space": lambda: f"{get_control_display('space', 'Espace/RT/R2')} : Espace"
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}
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state_controls = {
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@@ -1085,8 +1085,3 @@ def draw_music_popup(screen):
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# Afficher la popup
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screen.blit(popup_surface, (rect_x, rect_y))
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def set_music_popup(music_name):
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"""Définit le nom de la musique à afficher dans la popup."""
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global current_music_name, music_popup_start_time
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current_music_name = f"♬ {os.path.splitext(music_name)[0]}" # Utilise l'emoji ♬ directement
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music_popup_start_time = pygame.time.get_ticks() / 1000 # Temps actuel en secondes
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